

We're talking way before the Singularity hits and maybe even in time for dinner! Metadata, we can generate them in a tiny fraction of that time. Thankfully, with Tafi's interoperable content library and Render that many characters for visual training, it would eat up a mind-boggling 75,000 years of compute time. If we had to go the traditional Al route and This made us wonder: How long would it actually take to create billions of character variations in order to train a foundational Al model that can generate customized 3D characters based on natural language text prompts? The number is too large for us to include on this webpage. To give you a peek behind the curtain to show the mountain of proprietary, detailed, and structured data powering this Al engine. We’re aiming to deliver the biggest breakthrough ever for Natively in Unreal, Unity, Max, Maya, Blender, Omniverse, and Daz Studio. Every character is unique and the whole scene only took a fraction of the time - as in, a few minutes total! Best of all, these files are optimized to work We populated this scene in Unreal Engine with characters made using a prototype of Tafi's Text-to-3D Character Engine.
